配置SublimeClang
在mac下开始cocos2d-x的程序,用不惯xcode。于是尝试用sublime+sublimeclang,sublimeclang要配置一下让clang能够找到头文件:
"options":
[
"-DTARGET_OS_IPHONE",
"-isystem", "$COCOS2DX_ROOT/cocos2d-x/cocos2dx",
"-isystem", "$COCOS2DX_ROOT/cocos2d-x/cocos2dx/include",
"-isystem", "$COCOS2DX_ROOT/cocos2d-x/cocos2dx/platform/ios",
"-isystem", "$COCOS2DX_ROOT/cocos2d-x/cocos2dx/platform/third_party/ios",
"-F", "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk/System/Library/Frameworks",
"-I", "$COCOS2DX_ROOT/cocos2d-x/cocos2dx/kazmath/include",
"-I", "$COCOS2DX_ROOT/cocos2d-x/CocosDenshion/include",
"-isystem", "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk"
]
